Race: Lykkinnin (Lycanthrope: Worath)
Species: Lykkinnin. Breed/Type: Warath Lycanthrope. Class: Fiend (Mammal). Align: Evil (player choose their own align when playing a character with this race). Gender: 01-50: Female, 51-00: Male.
Level: 1+ 1-D30. Damage-Points: 2-D20 x level.
Number encountered: 1. There will be a 30% chance of encountering a hunting party of 1-D4 +1. Also, there will be a 1% chance of being near, or discovering, a Worath stronghold (discretion of the Game Master).
Experience-Points: 100 x level.
Characteristics: This is a Rare playable race type. The following characteristics are merely for encounter purposes. They do not reflect the actual level of stats when creating a character of Worath lineage.
Awareness: Hearing: 55, Sense of Smell: 45, Sixth Sense: 12, Taste: 30, Touch: 28, Vision: 29, Charisma -: Appearance: 20. Speech: 20, Constitution: 50, Coordination: 46, Dexterity: 46, Intelligence: 20, Mental-Strength: 50, Strength: 50, Wisdom: 20.
Note: The characteristics of the Worath Lycanthrope are set in this creature sheet. When in human or shadow wolf form, see that specific creature sheet for stats, abilities, movement and all other information you should use while in the form of that creature.
Movement:
Flying: Can't. Grounded: 21. Swimming: 7.
Luck: 1-D6 per level.
Oxygen-Points: 150.
Blood-Points: 150.
Attacks:
Attack descriptions: Range: Damage:
Bite ----------- : 1 1 space (5'). 1-D6 (+1-D6 per level advanced).
Claws --------- : 2 1 space (5'). 1-D6 (+1-D6 per level advanced).
Attack type - : Sharp.
Special ------- : See: "Lycanthrope Virus" in the "Special Abilities".
Defense: 46. Offense: 46.
Treasure: %Roll needed to have money and treasure:
31+ to have 1-D4 +1 treasure checks.
Begin rolling on the UnCommon chart.
Check each creature for treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Black. Eye shape: Medium-sized and sharply slanted. Even in human form, the eyes of the Worath are angled, yet not quite as slanted as an Elf. Height: 6' 6". Posture: Biped. Fur color: Black. Fur texture: As a wolf. Weight: 240 Lbs.
Dislikes ----- : Lycanthra. This breed of Lykkinnin are the natural enemy of the Lycanthra.
Disposition - : Howling: Worath Lycanthrope will always howl to each other over great distances, signaling a find. The Worath, like the Common Wolf, is a pack hunter. When they have located prey, they will fill the air their ghastly, unnerving cries, communicating among themselves during a hunt. When a victim is being pursued, the Worath will give a signal with a howl. Others will rush to a certain destination, setting up a relay to catch larger more powerful prey, thus using each other to chase and hunt quarry over long distances.
Fears -------- : None.
Habitat ------ : Dark Forest. Though extremely rare, this creature can be encountered in any region, within any Setting.
Immunities - : Fear; Pain (only in Worath form).
Life-span --- : 1,000 years.
Likes -------- : Hunting.
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Note --------- : This creture keeps the location of their stronghold a guarded secret. Any who find this place either stay there forever, or perish.
Special Abilities:
Lycanthrope Virus: If a person is bitten by a Lycanthrope, he or she will contractLycanthrope Virus. The following are the change effects after being bitten:
1-D8 hours: Slight dizziness, which will gradually intensify.
9-24 hours: Itching will occur all over the body and hair will begin to slowly grow from every pore of the skin.
25-36 hours: Strong euphoria will set in. Transformation will occur at the 36 hour mark. An overwhelming sense of
well being will fill the mind and body of the bitten. It is a falsehood that Lycanthrope are ravenous creatures,
stalking the lands in search of blood and carnage; this is a lie. As in any race and culture, there is good and bad.
Lycanthrope are no different.
Bite will infect another creature with the disease of Lycanthrope; a disease that will make him or her a lesser Worath Lycanthrope. This virus will become active in 36 hours after being bitten.
After being infected with the Lycanthrope Virus, the victim will shape-change when threatened unless a successful avoidance-roll vs. "Mental-Attack" is rolled. If the avoidance-roll is failed the infected must make a successful avoidance-roll vs. "Intelligence" in order to keep from blacking out. If successful, the bitten will be able to control him or herself.
If unsuccessful the infected will black out for 2-D12 hours (in which time he or she will be played by the G.M.). When one blacks out, terrible things can happen (which are not remembered by the infected). The only memories, if that is what one would call them, will be in the form of nightmares and dark dreams; hints of happenings during the time the werewolf cannot remember.
G.M.: While in a black out state of mind, the nature of the character will determine what the infected will do. Example: Once changed, and in a blackout frame of mind, a ruthless person will be merciless and violent to others. The more compassionate and generous a person is, the more gentle and reasonable he or she may be upon coming into contact with another.
Night-Vision: As the Psychic Spell.
Shape-Shift: This creature can shift into, and back from, Human form at will. It take 10 turns (50 seconds) to complete the shift. When in Human form, the Wolden Lycanthrope will only have Human abilities.
Tracking: As the Forest-Knight ability.
Special Defenses:
Resistances:
Magic ---------- : 30%
Mental-attack : 40%
Spiritual-attack: 20%
Special Offenses:
Vicious Rage: Once per 24 hours the Worath Lycanthrope can break into a vicious round
of attacks, thus doubling their normal attacks (2 bites and 4 claws). Vicious Rage will last for 1-D4 +1 turns. While
this ability is in effect, the Worath Lycanthrope will gain a +10 to all offensive physical attacks.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 (or better) enchanted weapon to harm.